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From the Stone Age to the future. One step at a time.

Wonders

From CivIdle Wiki

In-game description:

"Wonders are special buildings that provide global effects which can have a significant impact on your gameplay. In addtion to their listed functions, all Wonders give +1 Happiness as well. You need to be careful though, as Wonders require a LOT of materials, and have a higher than normal Builder Capacity as well. This means that they can easily clear out your stockpiles of needed inputs, leaving your other buildings starving. You can turn each input on and off freely, allowing you to build it in stages while you stockpile enoug materials to keep everything running."


Stone Age[edit | edit source]

Building Description Cost EV [1]
Pyramid of Giza All buildings that produce workers get +1 Production Multiplier Stone.pngStonex135K 135K
Statistics Office Provide statistics of your empire. Generate explorers for exploring the map Stone.pngStonex67.5K
Wood.pngWoodx67.5K
135K

Bronze Age[edit | edit source]

Building Description Cost EV
Hatshepsut Temple Reveals all water tiles on the map. Wheat Farms get +1 Production Multiplier for each water tile adjacent to the farm Stone.pngStonex57.8K
Wood.pngWoodx57.8K
Copper.pngCopperx19.26K
173.4K
Colossus of Rhodes All adjacent buildings that do not produce workers get +1 Happiness Stone.pngStonex173.4K 173.4K

Iron Age[edit | edit source]

Building Description Cost EV
Great Mosque of Samarra +1 building vision range. Reveal 5 random unexplored deposit tiles and build a level 10 extraction building on each Sand.pngSandx79.03K
Brick.pngBrickx59.27K
Cotton.pngCottonx59.27K
Great Wall (Chinese) All buildings within 1 tile range get +N Production, Worker Capacity and Storage Multiplier. [2] When constructed next to Forbidden City, the range increases to 2 tiles Brick.pngBrickx59.27K
Toolx16.93K
Horsex33.87K
Stonehenge All buildings that consume or produce stone get +1 Production Multiplier Stone.pngStonex711.3K
Persepolis All Copper Mining Camps, Logging Camps and Stone Quarries get +1 Production, Worker Capacity and Storage Multiplier Stone.pngStonex305.9K
Wood.pngWoodx305.9K
Copper.pngCopperx101.9K
Chogha Zanbil Choose an empire tradition, unlock more boost with each choice Water.pngWaterx305.9K
Wood.pngWoodx305.9K
Stone.pngStonex305.9K
Wheat.pngWheatx152.9K

Classical Age[edit | edit source]

Building Description Cost EV
Lighthouse of Alexandria All buildings adjacent to Lighthouse get +5 storage multiplier Iron.pngIronx174.6K
Marblex43.67K
Toolx99.82K
Mausoleum at Halicarnassus Transports from or to buildings within a 2-tile range of the Mausoleum do not cost workers Marblex43.67K
Lumber.pngLumberx349.3K
Toolx99.82K
Terracotta Army All Iron Mining Camps get +1 Production, Worker Capacity and Storage Multiplier. Iron Forges get +1 Production Multiplier for each adjacent Iron Mining Camp that is built on top of an Iron deposit Chariotx31.94k
Iron.pngIronx223.6K
Stone.pngStonex1.788M
Petra Unlock higher Warp Speed. This wonder can be upgraded and each level provides 1h of Warp Storage. Warp from this run (max. 4h) can be carried over to the next run Gold.pngGoldx596.3K
Chichen Itza All buildings adjacent to Chichen Itza get +1 Production, Worker Capacity and Storage Multiplier Stone.pngStonex2.258M
Armorx46.09K
Siege Ramx26.26K
Temple of Heaven All buildings that are level 10 or higher get +1 Worker Capacity Multiplier Iron.pngIronx282.3k
Breadx141.1K
Cheesex161.3K
Luxor Temple +1 Science From Busy Workers. Choose an empire religion, unlock more boosts by upgrading Toolx161.3K
Clothx161.3K
Furniturex102.6K

Middle Age[edit | edit source]

Building Description Cost EV
Temple of Artemis All Sword Forges and Armories get +5 Level when Temple Of Artemis is completed. All Sword Forges and Armories get +1 Production, Worker Capacity and Storage Multiplier Armorx166.9K
Swordx166.9K
Marblex255.6K
Mogao Caves +1 happiness for every 10% of busy workers. All buildings adjacent to Mogao Caves that produce faith are exempt from -1 happiness Faith
x314.6K
Marblex255.6K
Paintingx584.3K
Angkor Wat All buildings adjacent to Angkor Wat get +1 Worker Capacity Multiplier. Provides 1000 Workers Faithx385.9K
Toolx716.7K
Marblex313.5K
Hagia Sophia +5 Happiness. Buildings with 0% Production Capacity are exempt from -1 happiness. During the game bootstrap(startup), provide temporary extra happiness to avoid production halt Faithx578.8K
Marblex470.3K
Knightx63.77K

Renaissance Age[edit | edit source]

Building Description Cost EV
Oxford University Generates science equal to 10% of the science output of buildings that produce science. When completed, generate one-time science equivalent to the cost of the most expensive unlocked technology Faithx1.422M
Philosophyx340.8K
Poemx2.678M
Forbidden City All Paper Makers, Writer's Guilds and Printing Houses get +1 Production, Worker Capacity and Storage Multiplier Banknotex111.2K
Marblex1.443M
Bookx679.2K
Saint Basil's Cathedral Allow resource extraction buildings to work adjacent to their deposit. All Tier I buildings adjacent to St. Basil's get +1 Production, Worker Capacity and Storage Multiplier Furniturex2.099M
Gunpowderx624.1K
Lensx1.184M
Himeji Castle All Caravel Builders, Galleon Builders, and Frigate Builders get +1 Production, Worker Capacity and Storage Multiplier Caravelx334.1K
Galleonx64.34K
Frigatex18.53K
Taj Mahal A great person of Classical Age and a great person of Middle Age are born. +5 Builder Capacity Multiplier when upgrading buildings over Level 20 Faithx2.197M
Marblex1.785M
Garmentx1.166M



Industrial Age[edit | edit source]

Building Description Cost EV
Neuschwanstein +10 Builder Capacity Multiplier when constructing wonders Riflex312.6K
Bondx126.2K
Cannonx3.929M
Eiffel Tower All adjacent steel mills get +N Production, Worker Capacity and Storage Multiplier. N + Number of steel mills adjacent to the Eiffel Tower Steelx9.378M
Big Ben +2 Science From Busy Workers. Choose an empire ideology, unlock more boosts by upgrading Politicsx210.5K
Rijksmuseum +5 Happiness. All buildings that consume or produce Culture get +1 Production, Worker Capacity and Storage Multiplier Newspaperx220.4K
Culturex2.519M
Concretex1.494M
Summer Palace All buildings adjacent to the Palace that consume or produce Gunpowder are exempt from -1 Happiness. All buildings that consume or produce Gunpowder get +1 Production, Worker Capacity and Storage Multiplier Gunpowderx6.165M
Riflex518.4K
Gatling Gunx182.4K
Statue of Liberty All buildings adjacent to the Statue of Liberty get +N Production, Worker Capacity and Storage Multiplier. N = Number of its adjacent buildings of the same type Philosophyx4.147M
Politicsx116.3K
Lawx734.6K
Brandenburg Gate All coal mines and oil wells get +1 Production, Worker Capacity and Storage Multiplier. Oil refineries get +1 Production, Worker Capacity and Storage Multiplier for each oil tile adjacent to the refinery Trainx294.3K
Politicsx151.8K
Reinforced Concretex59.15K

World Wars Age[edit | edit source]

Building Description Cost EV
Hollywood +5 Happiness. +1 Happiness for each well-stocked building that consumes or produces culture within a 2 tile range Magazinex986.7K
Moviex448K
Newspaperx2.296M
Sagrada Familia All buildings within 2 tile range of Sagrada get +N Production, Worker Capacity and Storage Multipliers. N = max tier difference among buildings adjacent (1 tile range) to the Sagrada Familia Tankx549.6K
Biplanex1.717M
Trainx2.433M
Cristo Redentor All buildings within 2 tile range of Cristo Redentor are exempt from -1 Happiness Reinforced Concretex489.2K
Sportsx7.677M
Politicsx1.255M
Manhattan Project All uranium mines get +2 Production, Worker Capacity and Storage Multiplier. Uranium enrichment plants and atomic facilities get +1 Production Multiplier for each adjacent uranium mine that is built on top of a uranium deposit Nuclear Fuel Rodx28.26M
Golden Gate Bridge All power plants get +1 Production Multiplier. Provide power to all tiles within 2 tile range Reinforced Concretex659.2K
Moviex808.6K
Radiox107.8K
United Nations All Tier IV and V and VI buildings get +1 Production, Worker Capacity and Storage Multiplier. Participate in UN General Assembly and vote for an additional boost each week. This wonder can be upgraded and each level provides +1 to General Assembly Multipliers Politicsx1.691M
Tankx740.7K
Diplomacyx126.7K


Cold War Age[edit | edit source]

Building Description Cost EV
Space Needle +1 Happiness for each wonder constructed Battleshipx1.092M
Rocketx2.61M
Carx16.47M
Atomium All buildings that produce science (except Clone Labs) within 2 tile range get +5 Production Multiplier. Generate science that is equal to the science production with 2 tile range of Atomium. When completed, generate one-time science equivalent to the cost of the most expensive unlocked technology Nuclear Fuel Rodx37.85M
Atomic Bombx6.96M
Artilleryx6.541M
CN Tower All movie studios, radio stations and TV stations are exempt from -1 Happiness. All buildings unlocked in World Wars and Cold War get +N Production, Worker Capacity and Storage Multiplier. N = Difference between the tier and the age of the building Moviex7.393M
Radiox986.3k
Diplomacyx1.158M
Swiss Bank Convert a chosen resource from player tradeable resources (currently in a Caravansary or a Warehouse adjacent to one) to Koti (10 million in Sanskrit). Each level of Swiss Bank adds 1 Koti conversion per cycle, which is affected by Production Multiplier. Swiss Bank can store an unlimited amount of Koti Forexx5.843M
Diplomacyx1.158M
Radiox986.3K
Apollo Program All rocket factories get +2 Production, Worker Capacity and Storage Multiplier. Satellite factories, spacecraft factories and nuclear missile silos get +1 Production Multiplier for each rocket factory they're adjacent to Fighter Jetx4.925M
Satellitex+30.9K
Spacecraftx147.9K
Port of Singapore This wonder can be upgraded and each level provides +1 Production (affects Resource Transport Capacity) and Storage Multiplier to Market, Warehouse and Caravansary Kotix41.57K


Information Age[edit | edit source]

Building Description Cost EV
International Space Station All buildings get +5 Storage Multiplier. This wonder can be upgraded and each additional upgrade provides +1 Storage Multiplier to all buildings Spacecraftx1.016M
Aircraft Carrierx1.243M
Nuclear Submarinex1.245M
World Trade Organization This wonder can be upgraded and each level provides +1 Production Multiplier to Trade Tile Bonus buildings. Participate in WTO vote each week that increases the chance for the voted buildings to appear in the next week's Trade Tile Bonus Mutual Fundx13.09M
Kotix57.12K
Televisionx1.393M
Marina Bay Sands All buildings get +5 Worker Capacity Multiplier. This wonder can be upgraded and each additional upgrade provides +1 Worker Capacity Multiplier to all buildings Televisionx1.926M
CivTokx5.443M
Mutual Fundx18.09M
Large Hadron Collider All Information Age great people get +2 level for this run. This wonder can be upgraded and each additional upgrade provides +1 level to all Information Age great people for this run (excl. Great People that provide level boost) Supercomputerx8.207M
CivTokx7.547M
Hedge Fundx7.169M
Palm Jumeirah +10 Builder Capacity. This wonder can be upgraded and each additional upgrade provides +2 Builder Capacity Hedge Fundx7.169M
Bitcoinx1.215M
Supercomputerx8.207M
Alderson Disk +25 Happiness. This wonder can be upgraded and each additional upgrade provides +5 Happiness CivOasisx1.766M
Robocarx1.798M
Bitcoinx1.69M
Dyson Sphere All buildings get +5 Production Multiplier. This wonder can be upgraded and each additional upgrade provides +1 Production Multiplier to all buildings CivGPTx1.705M
Peacex1.834M
Planetary Roverx1.828M
Matrioshka Brain Allow Science to be counted when calculating empire value (5 Science = 1 Empire Value). +5 Science Per Busy and Idle Worker. This wonder can be upgraded and each additional upgrade provides +1 Science Per Busy and idle Worker and +1 Production Multiplier for buildings that produce Science (including Clone Lab) CivOasisx1.766M
Peacex1.834M
CivGPTx1.705M
  1. Empire Value
  2. N = the number of the different ages between the current age and the age where the building is first unlocked.
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